![]() Pledged to their French allies to assume the offensive against Germany at the earliest possible date, Russia’s First Army led by General Paul von Rennenkampf assembled on the eastern frontier of East Prussia, while the Second Army under General Alexander Samsonov gathered at Warsaw.Ĭommanded by General Yakov Zhilinsky from Warsaw, the two armies initially planned to combine in assaulting Prittwitz’s Eighth Army stationed in East Prussia – Rennenkampf in a frontal attack with Samsonov engulfing Prittwitz from the rear.īut after a scrappy victory against the Germans at the Battle of Gumbinnen, Rennenkampf paused to reconsolidate his forces, while Prittwitz, shaken and fearful of encirclement, ordered a retreat to the river Vistula. The troops in East Prussia, organized into four corps, formed the Eighth Army, commanded by General Max von Prittwitz. Some second-line troops were tasked with the defense of the Eastern Front fortresses such as Posen (Poznań), Thorn (Toruń), Danzig (Gdańsk), and Konigsberg (Kaliningrad) and to watch the Polish frontier. The choice of France for the initial offensive was actuated chiefly by the relative slowness of Russian mobilization and by the impossibility of gaining a rapid victory against Russia owing to the great distances. ![]() To find out more about the magazine and how to subscribe, click here.On August 30, 1914, in the early days of World War I, the German forces led by Paul von Hindenburg almost completely annihilated the Russian Second Army at the Battle of Tannenberg, in modern-day Poland, all but ending Russia’s invasion of East Prussia before it had even really started.įollowing the outbreak of World War I in July 1914, the German General Staff drew up a plan which provided for quick, all-out ground offensive against France, designed to obtain a rapid and decisive victory, while taking up defensive positions in the east against Russia, until the victory had been obtained in the west. This is an article from the October 2014 issue of Military History Matters. ![]() ![]() But it was not decisive in any wider sense: Rennenkampf’s First Army fell back in good order after the Battle of the Masurian Lakes, while Germany’s Austro-Hungarian allies crashed to disastrous defeat in Galicia. Tannenberg was a decisive defensive battle in that it saved East Prussia from invasion. Both sides were aware that much en clair messaging was relatively safe. In any case, the air was alive with radio communications, and it required large numbers of trained enemy operators, fully equipped for interception work, to take full advantage. The Russian problem was lack of codebooks and trained personnel. The Germans also sent many uncoded messages during the campaign. The use of uncoded radio signals was not due to incompetence. In this respect, it represented a mix of 18th- and 20th-century technology. Beyond railhead, it moved at the speed of marching men and horse-drawn transport. The German Army, though more advanced than the Russian, was itself a hybrid. ![]() The technical arms were especially good: the Russian artillery was numerous and well-served, and there were no less than 244 military aircraft available at the outbreak of war. Part of the way through its modernisation programme, the Russian Army was a mix of tradition and modernity. The Russian ‘steamroller’ was not a uniformly primitive military machine. In consequence, the decisive battle of the war of movement in East Prussia was fought two weeks before that in the West (the Battle of the Marne). In fact, the Russians mobilised rapidly and launched an immediate offensive to relieve the pressure on their French allies in the West. German plans assumed slow Russian mobilisation. Russian prisoners being held at Tilsit station in August 1914. ![]()
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![]() Let's start with remaining unseen, in the end it's a lot more important. Fortunately, The Dark Project gives you a few tools to make sure that doesn't happen. The way to do this is by making sure you can't be seen or heard. Unlike most titles where the standard operating procedure is to kill everything that moves and then try to figure out the way to get to the next level, in Thief you want to figure out where you're going as soon as possible and then get there without arousing any attention at all. This one small but all-encompassing shift is what makes Thief as challenging and as fun as it is. If you run straight ahead into a large group of guards and start swinging, you're going to get killed in about two seconds. The main difference between Thief and other games of the genre is the fact that your character isn't built for combat, he's built for stealth. While the first few missions can be a little confusing, by the end of the game, the story really starts coming together and will have you on the end of your seat hoping for success just so you can find out what happens next. With the completion of each mission, the story unfolds and you'll find yourself in more and more mysterious circumstances. You basically move through levels, trying to avoid detection while you gather the objects that are crucial (or at least profitable) to your quest. Once you've taken control of the game, it seems to play like any other first person shooter. The price he's offering is right, so you gather your tools and head out to work. As the game begins, Cutty has let it be known that he would pay dearly for a certain scepter owned by a local nobleman. After leaving the group to pursue your own interests (like stealing) you've managed to make a steady living by procuring special items from various nobles and selling them to Cutty, your fence. You are Garrett, a thief who has learned the tricks of motion invisible from a mysterious group of silent Watchers. Continued abuse of our services will cause your IP address to be blocked indefinitely.From the get go, Thief is unlike any game you've ever played. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]() ![]() ![]() An operator must contact PHMSA at 20, or electronically to or make arrangements for submitting a report that is due after a request for alternative reporting is submitted but before an authorization or denial is received. An authorization will state the period for which it is valid, which may be indefinite. PHMSA will review the request and may authorize, in writing, an alternative reporting method. The request must describe the undue burden and hardship. If electronic reporting imposes an undue burden and hardship, an operator may submit a written request for an alternative reporting method to the Information Resources Manager, Office of Pipeline Safety, Pipeline and Hazardous Materials Safety Administration, PHP-20, 1200 New Jersey Avenue, SE Washington DC 20590. Online Submission Registration Requirements ONLINE SUBMISSION VIA PHMSA PORTAL IS REQUIRED UNLESS AN ALTERNATIVE REPORTING METHOD IS GRANTED BY PHMSA. National (formerly Operator) Registry Notification – purchases, sales, construction for all facility typesĮNDED Mechanical Fitting Failure Report – hazardous gas distribution leaks from mechanical jointsĮNDED Mechanical Fitting Failure Report F7100.1-2 Incident Reports – facility failures for all system types Underground Natural Gas Storage F7100.4-1 OpID Assignment Request - creating a new operator identification numberĪnnual Reports – infrastructure for all facility types Each of the documents can also be accessed through the links below. Related Links, on the left side of the page, provides a zip file containing the current forms and instructions as well as superceded versions. PHMSA regulations at 49 CFR Part 191 and 49 CFR Part 195 contain reporting requirements for these pipeline facility types: gas distribution, gas gathering, gas transmission, hazardous liquid/carbon dioxide, liquefied natural gas, and underground natural gas storage. National Preparedness for Response Exercise Program (PREP).National Pipeline Mapping System (NPMS).Regulations and Compliance Regulatory Compliance.Hazardous Materials Safety Enhancement Program.Hazardous Materials Outreach & Training.Office of Governmental, International, and Public Affairs.To silence these turrets after they become annoying, find the turret_autosearch5.ogg file in your FTB installation and remove the five sound files, then recreate them using blank text documents, set as read only, boot no more annoying sounds. It is possible to remotely activate your Sentry Turrets using pistons as shown in this video: Sentry Turrets can be placed in 8 directions, and will be facing away from the player when placed from the inventory or being picked up using 'S. Sentry turrets also occasionally say things like, "Let's do this" or "I've got it" and otherwise "Is anybody there(?)" which adds a bit of character to them. Otherwise, a turret will never die once placed unless it is dropped in lava. If turretIsInvincible=0, it will die if pushed over, shot, exploded or punched. The variable turretRange, by default equal to 25, decides how many blocks it will sense an "enemy" mob from. What the turret targets as an "enemy" is determined by the variable turretMode in the properties file. The properties file (as opposed to the mod's main configuration file) is unique to each world, and is stored in the world's folder inside the saves folder. Much of its behavior is configurable in the properties file. The only problem with this strategy is skeletons will try and shoot the turrets. On the other hand, Sentry Turrets can detect and kill enemies through Iron Bars, which, when placed protected by Iron Bars, the Turrets may function as an excellent defence system. A more effective other way they could used is on top of a player's roof shooting on enemies' heads. Their fragility makes them suboptimal for protection from other players or mobs. Sentries can be destroyed easily by punching them or bumping them with your body. It only shoots at targets in front of it at an 180 degree radius. A Sentry Turret is an entity added through the Portal Gun Mod. It shoots at both players and mobs at 25 bullets a second. ![]() ![]() Open the folder where the extracted files are located, and from the navigation bar at the top of the folder, erase what’s there and enter cmd.Follow the steps below to complete the setup process: You know the password to the administrator’s account on the remote computerīefore using PsExec to execute remote commands, you need to download and extract the files from PsTools on the computer that will be running the remote commands.Both computers belong to the same Workgroup or Domain network. ![]()
![]() ![]() That's all it takes to get your ports open. Maciejewski playing a PS4 on DecemDon't forget to check out our growing list of games and programs.Reviewed by A.J. Star Ocean First Departure R is also available for Nintendo Switch The fantastic RPG studio tri-Ace's debut game is back in a remake of a remake so let's see if it's worth replaying in this day and age. ![]() □ Anyone would love to have a friend like Roddick! │ Like you, Video Chums despises clickbait so you won't find any divisive content or articles that fuel the console wars here. The original Star Ocean released in Japan back in 1996 for Super Famicom but westerners like me never had a chance to play it until the PSP remake came out in 2008. Star Ocean First Departure was a very well-done remake as it was basically a recreation of the original but with similar graphics to Star Ocean: The Second Story which acted as many gamers' introduction to the franchise (including myself). In fact, it was such a wonderful remake that I included it in my Top 10 Retro Remakes for PSP list. As a SNES JRPG at its core, it was competent but definitely couldn't stand with its contemporariesĪnyway, like I said it was fine.This version is essentially a port of the PSP game but with more refined visuals and if you play it on Nintendo Switch, it retains its portability. Its such a wet fart of an ending.Īnyway, like I said it was fine. You are introduced to this big new threat, there's no explanation or development of the conflict or enemy, you are just funneled to the final boss. go to a new planet, get a sliver of an overworld with 2 locations that are basically 1 screen each and a final dungeon location with copy/paste design (typical SO fare, so no points off here). You wrap up what seems to be the main plot, only to discover there is a larger galactic threat. very rarely have I seen a game where the team so blatantly and obviously just ran out of time. Thats just the battles though, as for the final "act". Dragon Roar is SO1's equivalent of Side Kick from SO3. ![]() Winning in 99.9% of fights is just spamming abilities. Allowing teammates to use abilities meant that you would hear your teammates constantly call all out their ability names as they completely emptied their MP bar on trash mobs in a game where MP healing outside of towns is painfully difficult and expensive. It was alright, in the end it was really saved by its characters and the PA system.īattles were ridiculously broken, in that if you weren't completely overleveled all it took was a simple stunlock and you would be staring at the game over screen. The sprites look really good, even blown up on a 55 inch TV upscaled to 4K and the character portraits obviously fitted right in. Square Enix did a wonderful job porting the PSP version to the PS4 and the new character art is such a huge improvement over the PSP ones that the game is no longer off-putting to look at. Overall I had a lot of fun with the game, it was just a nice, easy experience with some decent characters and a straightforward plot without too many embarrassing JRPG tropes. The game also benefited from having no little off-putting humor or crass character designs in it (something that SO3 and onwards couldn't escape). I ended up cheesing the game by creating that item that gives you an instant level up, simply because I didn't have time to die to over-powered enemies at the end of the game (a stable of old JRPGs to me). The music was Motoi Sakuraba doing his thing (in a good way), and the combat system - while being relatively simple compared to the later games - was pretty much straight forward. And it was actually very enjoyable! The story was basically anime Star Trek with some pretty straight-forward themes. So this was actually my first proper full playthrough of a Star Ocean game. ![]() ![]() ![]() I haven't used Reaper, but from what I can tell it's a traditional DAW with a piano-roll interface (with the closest free/open-source alternative probably being Ardour). Worst case, I isolate the problem notes and bounce them to samples(which is easy). I occasionally encounter glitches with it - particularly one longstanding one where it renders stuck notes - but not enough to dissuade me. Renoise does have a tool to snap note entry to a scale of your choosing(with plenty of options for scale type) which smooths out the entry process tremendously, and if you're using a lot of block chords, they can be macro-ified as well to reduce the visual noise. Melodic lines and harmonies can be more frustrating if you are used to reading the piano roll to establish pitch visually. In general, step sequencing is faster here than in any piano-roll based system, with the knock-on effect of it being extremely easy to build complex percussive sequences with a lot of timbral variation. It has built-in effects, you can record automation curves and if you have something very specific in mind, there is Lua-based scripting and a little community of third-party scripts. It has the gamut of typical sampler features and built-in effects, plus you have multiple ways to sequence everything(besides high-level pattern reuse across the song, you can abstract a lot of stuff into key-triggered sub-sequences or macro knobs). Most trackers, Renoise among them, could be characterized as a standalone sequencer instrument with some DAW features. The compelling thing was that these files were small, because they contained a few audio samples and the data on how and when to play them, so you could fit a tune that was multiple minutes in 1 megabyte or less.įor an example of what tracker software looks like: Said magazine had came with a CD that contained multiple different tracker programs and a collection of music files in different formats (MOD, XM, etc). ![]() I first discovered trackers in a French gaming magazine around 1997 or 1998, but they had already been around much longer. ![]() Most people didn't have the internet at home before the mid-late 90s, and even when people started to have the internet at home, it wasn't like today, the music making community was smaller. Trackers were strange kinds of sequencers that were very focused on using samples to make music, and they were created at a time when memory was expensive, so you'd typically have fairly low resolution samples (8-bit 22KHz?), and people tried to use those samples creatively because you might not have many of them, both because of memory and hard drive space, but also because they weren't as easy to get as they are today. Also pitch-shifting samples so you can play them at different notes. I think they mean tricks things like reversing samples, or having a segment of an audio sample keep looping after starting playback so you could "stretch" it longer. ![]() ![]() ![]() The video game's gameplay and style are inspired by the dungeons of The Legend of Zelda series, while mixing in randomly procedurally generated floors akin to Roguelikes (like traditional roguelikes, death is permanent and the player is forced to restart with nothing if they die) while doing this is in a simple Legend of Zelda like formula. Blood effects, a higher resolution HUD and various effect upgrades give the game a much more up to date, improved look.The Binding of Isaac is a two-dimensional Action-adventure game where the player controls Isaac or six of the unlockable characters as he traverses through the dungeons located underneath his mother's basement. However, for a pixel-art junkie and Isaac lover like me, I welcome the small but noticeable upgrades. Don’t get me wrong, if you don’t already like Isaac’s art style this update will not blow your mind. On the presentation front, while not too much as changed, I have noticed some upgrades. ![]() If you are new to Isaac though then this package, on the PS5, will give you everything released so far with slightly better performance than on the older PS4 hardware. If you already have all the expansions so far then perhaps the cheaper PS4 upgrade is the way to go. I also notice a lack of Dualsense stuff, a bit more Adaptive Trigger and Haptic implementation would have been nice. I have played it on both PS4 and PS5 and while I did not see too much on the PS5 to warrant the extra cash, the performance was better. You get Rebirth, Afterbirth, Afterbith+ and Repentance which is a lot of game for your money. I do think perhaps the PS5 version is a bit pricey but it does contain every bit of Isaac released so far. ![]() Learning new enemies, what items do and how to unlock the wealth of new goodies will last you another few hundred hours I am sure. I was still seeing stuff I had not seen before this DLC was released after thousands of hours, but more variety is always appreciated. More items, bosses, rooms, floors and new campaign routes are massively welcomed. Most of the other additions to the game are just more Isaac and that is by no means a bad thing. Me and my boys adore it and cannot stop playing. The thing is, though, only one gets revealed at a time and it becomes a bit of a stand-off between the two players.ĭo you take what power-up is revealed? Or do you wait for the possibility of something better or perhaps, much worse? It certainly adds something to the game, having a fully fleshed out local multiplayer mode. The main difference is that after beating a floor and its associated boss is that you now get two items instead of one. The experience is a lot more hectic, especially when you both have a few powerful items and each screen is just full of chaos, projectiles and carnage. For a game that already offers so much gameplay, this DLC gives you so much for your money with all its additions. There is so much content here, after thousands of hours put into Isaac so far, all this new stuff makes me tingly. This new DLC, Repentance, contains a re-worked co-op mode, 130+ new items, new paths with brand new chapters and numerous new enemies, bosses, characters, challenges and secrets to be found. It’s so deep, so full of meta and it’s ridiculously brilliant. ![]() Isaac has transcended being a game and has now not only become a regular talking point but an intrinsic part of our daily conversation. We have conversations on a daily basis at work about how items blend together, how we can break the game and how we scraped through runs by the skin of our teeth. “What the hell is this?”, “Why should I be playing a game that looks so weird?” but some people, just some, get totally besotted by Isaac and its never-ending cacophony of items, power-ups and twin-stick shooting shenanigans.įurther Reading – All PS4 Games That Run Better on PS5 I have shown this game to so many colleagues, friends and acquaintances and the reaction is always the same. ![]() ![]() ![]() The storyline is great, and the DLC adds hours of high quality gameplay. Bottom line is that the game is wicked fun. It says something in the grand scheme of the current generation of gaming that a game like Sleeping Dogs can get a simple reskin and jump to the top of the heap of currently available games. ![]() If you somehow missed Sleeping Dogs or a lion’s share of the DLC on the past generation of consoles, then this game is a definite buy. Not being a huge fan of a re-release so soon from the original launch, I am eerily okay in this particular case. Although subtle this often times would frustrate me and take me out of the games immersion. ![]() There is a way to view what missions are available, but no clear way to set the waypoint without combing the map trying to find the mission marker. It’s slow to navigate the map and feels sluggish. One last gripe I have is the map and mission menu. My personal favorite was the Zodiac Tournament, which ends up taking the game to a Mortal Kombat-esque storyline with a classic karate film twist. The DLC and added content are loads of fun, and builds on what is already an awesome game. Simpletons like me will pick up the game and play for hours and hours, give the game a rest, come back a week later and forget the controls. The double edged sword here is that with a game so robust in control features like the aforementioned combat system, as well as things like action hijacking vehicles, there is a lot to remember here. Don’t try and clinch or grapple with a Thai fighter unless you want to eat some knees, and don’t just frantically swing at the karate guys unless you want to get countered. Different enemies utilize different tactics and cause you to change your attack strategies based on who you are fighting. It includes combo striking, seamless grappling mechanics, and some slick environment finishers. What makes this game stand out is something that I personally feel has been missing from the GTA franchise, and that is a more flushed out hand-to-hand combat system. Open sand box world, story missions and side quests that you complete at your leisure, prostitutes, car theft, costumes, and much much more like prostitutes. And go figure, two years after original release the game is still fun! On the surface it would be way too easy to just break it down and just call this game Grand Theft Auto: Hong Kong. In some of the early cut scenes while I was still trying to acclimate to graphical upgrades, I did notice that the quality of the textures and lighting looked a little strange being stapled on top of the original motion capture and face movements, but it’s pretty knit picky and likely only noticed because it was under a reviewer’s microscope.Īfter the novelty wore off of trying to spot every little nuance of the graphical changes to the game, I was quickly reminded of what’s really important in video games… fun. ![]() What sticks out the most as an improvement is the atmospheric things that pop much better like the rain glistening off the street, or the misty fog in the air. Textures are definitely more crisp, reflections of the scenery are sexy, the graphical experience overall is just very smooth. In my experience with playing the 360 version and then playing it side by side with the Xbox One version, it’s very clear that the game looks much much better on current gen, although not much better than the 2012 max settings PC version. Are they important? Do they make a game any more or less fun? The answer is really up to the player. Da Graphix! Graphics in video games are a polarizing topic. Might as well start with the primary difference between the 2012 version and the 2014 version. In the Definitive Edition of Sleeping Dogs, players can expect pretty much the exact same game you experienced from the PS3 and Xbox 360 versions with significantly increased graphics overhaul and bundled with all of the DLC you may have missed the first time around. Now this is not necessarily a bad thing since Sleeping Dogs was for the most part a critical success. Fast forward two whole years and although Jeremy Lin and the Occupy movement are long gone… Square Enix released Sleeping Dogs. #Linsanity was dominating the NBA and social media, ‘Occupy’ protester students were getting pepper sprayed in the face. Close your eyes if you will and lets take a journey all the way back to 2012. ![]() ![]() ![]() We wrote something about it if you’d like to learn more. I take The Pill continuously, and I’m having breakthrough bleedingĭid you know it’s completely safe to take The Pill continuously? Not only can you skip your periods, it can also help reduce symptoms of PMS and endometriosis. Just treat it as if you’ve missed a pill, as we covered above in this article. If this happens, it’s not a big deal, but it’s important to take precautions to make sure you’re still protected from pregnancy. If you vomit within 3-4 hours, or have severe diarrhoea after taking The Pill, it may not have time to be absorbed properly. Sometimes you can be doing everything right, but things just don’t go your way. I’m sick and/or threw up after taking The Pill To be safe, it’s best to use additional contraception, like condoms, for the first seven days. When you finish the last active pill in your old pack, skip the sugar pills and go straight on to the new pack. If you’ve decided to switch things up, it’s important to take extra care to make sure you’re protected from pregnancy during the changeover. There are over 30 different pills with varying hormone levels on the market, and they can all affect each woman differently. I’m changing to a different version of The Pill Talk with the pharmacist or your GP to discuss which is better for you. Two types of emergency contraceptive pill are available from a pharmacist without prescription. started a new pack more than 24 hours late.You might need to consider emergency contraception if you had unprotected sex in the last seven days and you either: Throw away the pack and start a new pack the next dayĭo I need to take emergency contraception?.When you take the last hormone pill, don’t take the pill free break or sugar pills.Take the missed pill as soon as you remember, then continue to take the hormone pills at the usual time.If you’re more than 24 hours late and have less than seven hormone pills left in your pack: If you have less than seven hormone pills left in your pack, don’t take the pill-free break or sugar pills.This is completely safe, and will cause you to skip your withdrawal bleed as well as protect you from falling pregnant.Instead, throw away the pack and start a new pack the next day.You may need to skip your hormone-free period or consider emergency contraception.Use extra contraception, like condoms, or don’t have sex for the next seven days.Throw away any other missed pills, then continue taking The Pill as normal.Take the next pill at the usual time even if this means taking two pills on the same day.Take the last pill you missed as soon as you remember.Take the next pill at the usual time, even if this means taking two pills on the same day.Take the missed pill as soon as you remember.If you’re on one of these Pills, check the info sheet with the package or click the links above to find out what to do. This information is about combined contraceptive pills, except Qlaira and Zoely. I forgot to take The Pill (combined pill) This is available without prescription from the pharmacy. If you’ve had unprotected sex during the two days after missing your pill, you may need emergency contraception. ![]()
![]() Additionally, stakeholders and team members can leave comments on any design section, which allows them to collaborate, ask questions or give suggestions.I like that Zeplin integrations with Jira, Trello, Sketch and Figma works quite seamlessly and it streamlines the overall process.I highly recommend using Zeplin. Zeplin is a connected space for product teams where they can share designs, generate specs, assets and code snippets. With a single web link, Front end developers are easily able to get CSS and HTML code information that they need. These products have better value for money. As soon as a design screen is approved by the client, the lead designer exports that design from Sketch or Figma to Zeplin. Zeplin is a collaboration & handoff solution that lets product teams share ideas. ![]() As our organization mainly uses Sketch or Figma as a primary design tool, Zeplin has been an extremely useful tool for us to share design assets with the development team. In a few projects, I have also used Zeplin as a designer, to handover the High Fidelity wireframes, to the development team, in order to make a mockup for Product Demos. Paid plans include monthly or annual subscriptions and support is provided via FAQs, documentation and other online measures.Īs a Product Owner, I have used Zeplin as an end user, where I need to do thorough testing of a final developed product feature against its approved design. It offers a free version for a single project. The platform enables developers to export designs data from a variety of applications including Adobe Photoshop, Sketch and Figma. Search for Zeplin, or select Integration, then Zeplin from. The classic Led Zeppelin logo was created in 1973, five years after the band adopted its current name instead of the New Yardbirds. Zeplin supports integration with various third-party applications such as Trello, Slack and Jira. Click the hamburger menu in the upper left corner of the toolbar. Additionally, the role-based access enables specific members to create, edit or view content, designs and codes. Features include drag-and-drop capabilities, version tracking, data archiving, notifications and documentation management. Zeplin lets designers create global styleguides, which allows users to organize, share, modify and store designs files, text styles, codes and more in a centralized repository for future reference. ![]() The platform enables developers to export designs data from a variety of applications including Adobe Photoshop, Sketch and Figma. Zeplin is a cloud-based and on-premise collaboration software designed to help enterprises design websites and applications, share ideas and organize projects across teams using digital workspaces. The Led Zeppelin Icarus symbol was initially based upon a drawing done sometime around 1870 by the American painter William Rimmer, which the band saw and decided to adopt into their Swan Song Records logo. ![]() |
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